3/25/2023 0 Comments Storywriting deviantartThe events and environments shape a character, and this in turn determines their personality. What is their personality like? How would they react in specific situations?.Were there life-changing events in their past?.Do they have particular skills? (Use this for your game mechanics!).What were they like at age 5? At age 15? 30? 50?.In what environment did they grow up? (Link this to the world design!).This is where you start the construction. But most importantly, they have a history. They have emotions, assumptions about the world, goals, likes and dislikes, enemies and friends. What makes someone “human”? They have flaws, a history, and somewhere deep down they have good intentions, no matter how messed up they are.Ĭharacters are constructed. This means that he or she is “human” (even when they’re not). A good character is someone the player can relate to. The characters are the most important asset. (I generated the world of Momonga in Minecraft. Think hard about this step, and the rest will be much easier. The world will also be your point of reference for any future games you might be making in the same “universe”. When you have the world set up, you can use it as a guideline for your characters’ backstories. Are people thriving or struggling in this place?.Is there free trade? Freedom of religion?.What technologies exist? (magic? teleportation?).Do people have enough resources? (food, water, wood etc).How did the nations come to their current form?.What could spawn conflict in this world?.Geography is important, and it gives you a whole range of ideas to work with. How to write good stories for games Step 1: Create the world With that in mind, here is my process for writing stories. We need to provide players with stories to give them context as to what they are doing. There is conflict, there is an imaginary world. The Angry Birds story is one of thievery, sacrifice, parenthood, and ultimately revenge. I say chess has a story, dammit.Īnother example is Angry Birds. It’s all-out war, with conflict, death and victory. Even little pawns have an adventure and a transformation ahead. There is a beginning, a middle, and an end. But if you look at it closely, it has characters, a world, progression, and a plot. Look at chess – chess doesn’t seem to have story. Surely there are games that don’t seem to have a story – but if you look closer, you see that they actually have a lot going for them.
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