3/26/2023 0 Comments Ender io dark boot![]() ![]() Easiest way to access that GUI is using a Dark Steel Anvil. They are now items and the Dark Steel item they can applied to have a GUI. Made DSU GUI shift-click prefer activestorageįixed self block check to use vanilla cached dataĪdded recipe folder cleanup and protectionĬhanged hurt color for epic squid (red on red just doesn't work)Ĭompletely changed the way Dark Steel Upgrades are applied and managed. Increased Iron Alloy Ball chances slightly so it doesn't scale lineally Prevent Shimmer from being applied as random table enchantmentĪdded support for those new tipped arrows to Dark Steel Bowįixed Limited Item Filter seeing damaged items as differentĪdded new way of disabling recipe that is friendlier with xml validators Workaround to make Speed Upgrade state work again Lock DSU inventory slots in insert-only mode to prevent stuck upgrades Made DSU items and storage upgrade inventory drop on item destruction Provide core recipes as PDF instead of read-only filesįixed seed fetching code ignoring simulation flagįixed machines forgetting having consumed partial stacksĬhanged conduit connection selection GUI to allow navigating conduit networksĬhanged Grain of Infinity in-world crafting to loot tablesįixed GogglesOfRevealingUpgrade flag being off by defaultĪdded farmland watering to Farming StationĪdded Wireless Charging from multiple sourcesįixed mining levels for dark steel tools being out of sync with Tinkers Trying to reduce issues with redstone conduitsĬhanged spawned mob positioning to be smarter for mobs that are larger than 1 block (this mostly affects Soul Vials in Dispensers)įixed living entities being spawned without rotationĪdded code to guess when armor has been destroyed by equipping itĪdded non-solid form of painted reinforced obsidianįixed Speed Upgrade not checking for flying/jumping when using energyįixed Creative Spawner Config being in the wrong sectionĪdded logging of permission handler on startupĬhanged flag storage to be better (those things you enable/disable with hotkeys)įixed preservation of produce drop locationsįixed spawner crowding check checking wrong areaįixed combustion generator having hardcoded IO limitsįixed explosive keybind being bound to wrong flag Reworked electric lights regarding light node handling Tweaked slicing recipes to remove conflicts Protect our server tick profiling against bad modsĬleanup cache when world is stopped without being unloadedĪdded Thaumic Additions: reconstructed supportĬhanged error handling for oversized output stacks in recipesĪPI change for IHasPlayerRenderer and IModObject Limit Ender Fluid Conduit throughput to reflect Forge fluid API limitationsĪdapted slot limited according to SashaGelert's research. More aggressively register our fluid texturesįixed soulbinding recipe accessing blacklisting recipe prematurelyįixed farmer validity checking wrong things attributeĪdded support for the weird cancelation logic of PlaySoundEventĪdded ANY/NONE modes to Enchantment Filterįixed capBank network failing to form for single-block networksįixed Owl ambient sound only triggering on client, but entity soundsystem only working on serverįixed upgrade drop code running for non-upgradesīetter workaround for Forge bugs about PlayerDestroyItemEventĪdded feedback for block break event denied on wrench use Update tooltip descriptions based on new systems Protect RS conduit against being ticked when not part of a network Try to detect weird loops other mods build with our capabilities Try even harder to fix upstream errors.įixed TelePad using valid coords as "no coord" marker Inventory panel now ported and in beta (available on our Jenkins only)Īdded weirdness protection code to light nodesįixed extra GUI areas not blocking item clicksįixed Big Mushroom Farmer block harvesting orderįixed wrong range limit on a config valueįix toggle states not persisting on dimension change ![]()
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